The problem
A Lab Week game needed to run from a browser and remain available after the event without depending on a login or server-side score service.
Creative technology / active
Self-contained Lab Week browser shooter with two character modes, local scores, and pointer-lock controls.
A Lab Week game needed to run from a browser and remain available after the event without depending on a login or server-side score service.
Event-game design, browser shooter implementation, score handling, and packaging.
A playable Lab Week game preserved as a self-contained browser release.

Statusactive
Evidencerunnable
Record reviewed
Implementation
Players choose Buzz or Woody, move through wave encounters, switch weapons, and record scores locally. Pointer-lock controls support the first-person view; the bundled page and assets run without a backend.
The linked build includes the game, assets, vendor runtime, and local score handling in one static deployment.