The problem
The game needed an action loop in which movement, cooldown abilities, and growing infection pressure remain readable during repeated runs.
Creative technology / active
Browser roguelite where an immune cell fights escalating infection waves with a small ability kit.
The game needed an action loop in which movement, cooldown abilities, and growing infection pressure remain readable during repeated runs.
Game design, combat and ability logic, browser interface, and deployment.
A self-contained browser game with repeatable runs and an immune-cell combat theme.

Statusactive
Evidencerunnable
Record reviewed
ReleaseVersion 0.2.0-alpha.15
Implementation
The Phaser game combines wave encounters, cooldown abilities, progression, and local persistence. Arcade Physics handles movement and collisions; DOM overlays provide menus and controls over the canvas.
A standalone browser build is linked from the site. Its controls, combat loop, and saved local state form the playable release.